
GOOGLE TV REMOTE/
A friendlier-to-user streaming media experience.
Timeline: 2 Months
Role: UX Researcher, UX/UI Designer, Interaction Designer, Industrial Designer
Tools: Rhino, Keyshot, Figma, Photoshop, Miro, Mural, FlowMapp, Procreate, Google Docs
Team: Gerry Carrillos, Pedro Vieira
PROJECT OVERVIEW
As online streaming services and technologies continue to evolve, the demand for products that act as gateways to endless media access is growing. In this studio project, our team employed a user-centered design approach to analyze the current streaming media experience and explored ways to enhance it, as a means to create greater value for customers.
THE CHALLENGE
To simplify the navigation of complex hierarchical data within streaming media interfaces while integrating an appropriate physical solution.
THE SOLUTION
We combined our multi-disciplinary backgrounds in design and engineering to address the challenges presented by the integration of digital and physical elements of the streaming media experience.
In lieu of the conventional linear navigation pattern used by all competitors, the hub and spoke pattern was adopted for its ease of use and speed of navigation
A minimal ergonomic form factor was adopted to enhance usability and comfort
Capacitive touchscreen technologies were proposed for their interface responsiveness and capabilities to access large amounts of content
ABS polymer was specified for its durability, machinability and recyclability
PROCESS I: RESEARCH
MARKET RESEARCH/ GLOBAL PROJECTED OUTLOOK/ STREAMING MEDIA DEVICES
COMPETITIVE RESEARCH/ US SALES/ STREAMING MEDIA DEVICES
Streaming media remote control devices make up 20% of the top 50 Best Sellers list of all Electronics sales on Amazon
COMPETITIVE RESEARCH/ INDUSTRY LEADERS/ STREAMING MEDIA DEVICES
COMPETITIVE RESEARCH/ ANALOGOUS TECHNOLOGIES
INTERVIEWS/
PROCESS II: SYNTHESIS
DATA VISUALIZATION/ PERSONA AND USER JOURNEY MAPS
DATA VISUALIZATION/ STORYBOARD
DATA VISUALIZATION/ HIERARCHY OF USER NEEDS
KEY INSIGHTS/
Linear Navigation is slow and ineffective option to navigate large quantities of content
Physical buttons are small and cumbersome to operate, at times poorly labeled and prone to lag
Too many remotes used to access streaming media
OPPORTUNITY/
How might we create a better experience for people to access streaming media content?
PROCESS III: DESIGN
IDEATION/
MULTI-LEVEL (LINEAR) VS. HUB AND SCOPE (RADIAL) NAVIGATION PATTERNS/
UI/ HOME SCREEN SITE MAP
UI/ MOVIE SEARCH USER FLOW
UI/ WIREFRAMES
FINAL PRODUCT DESIGN/
FINAL USER INTERFACE DESIGN/
FINAL INTERACTION DESIGN/